Robotics Product Engineer · Apprenticeship
Aigen • Sept. 2024 - Present
- Led a 4-person team conducting 20+ farmer interviews, identifying key pain points in robot data utilization and creating user personas to inform product strategy
- Validated farmer requirements through iterative user testing, prioritizing data visualization and map integration features that drove a 70% increase in user adoption
- Developed comprehensive product roadmap, prioritization matrix, and AWS architecture to enable scalable data processing for data-driven agricultural solutions
- Converted complex data into actionable insights, resulting in 30% reduction in chemical usage and streamlined decision-making
Technical Program Manager | IT Specialist · Part-time
University of Washington • Jan. 2024 - Present
- Led transition of robotics class curriculum from ROS to ROS2
- Developed and implemented a 360-degree tour using Unity and GSV
- Designed and deployed custom hardware solutions
- Coordinated cross-functional IT projects, improving system efficiency by 30%
Technical Editor · Part-time
CSDN • Apr. 2023 - Present
- Conducted interviews with tech luminaries, producing engaging articles and videos
- Facilitated over $900k partnership for KubeCon and GOSIM Conference
- Authored weekly technical articles totaling 200k+ views
- Built a 2000-follower base as Media Coordinator for GOSIM
AR Product Manager · Apprenticeship
Wright Runstad & Company • Mar - Aug. 2024
- Conducted 10+ interviews and observations to identify navigation challenges and commercial discovery opportunities
- Uncovered key user insights, enabling targeted solution development based on actual behavior patterns
- Designed QR-triggered AR wayfinding solution for seamless indoor/outdoor navigation and business discovery
- Developed PRD translating user research into technical specifications aligned with strategic business objectives
- Validated solution effectiveness through 70+ user surveys and A/B testing, demonstrating 45% improvement in navigation efficiency and 50% increase in commercial engagement
Robotics System Engineer · Apprenticeship
InOrbit.AI • Mar. - Jun. 2024
- Improved pick-and-place efficiency by 20% using Scrum
- Developed product roadmap for Create 2 robot integration
- Led implementation of InOrbit control portal, achieving 30% faster robot deployment
- Enhanced UX, increasing user task completion rate by 40%
AR/VR Engineer
University of Rochester • Sep. 2021 - May 2023
- Led team of 6 developers to deliver AURUM, a Unity-based VR game
- Established documentation and agile workflows, increasing team velocity by 35%
- Developed modular VR framework used across 3 major educational projects
- Conducted workshops for 1,300+ students on Unity, Blender, and ARKit